Alliance Horde The enchanted Soulguard set on its own will net you 236 Shadow Resistance. Despite the Lich King's extensive efforts to corrupt him, however, he has thus far managed to resist. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Webrosenborg vs brann betting expert; hull city v middlesbrough tv; morrison & foerster partners; john deere 102 drive belt diagram; verizon pricing power Each phase switch is an aggro reset, therefore misdirection should be used on each switch and DPS should be careful for the first few seconds. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. Druid Gift of the Wild Paladin Shadow Resistance Aura Priest Prayer of Shadow Protection 5. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. Illidan will recall his warglaives and enter the fight once again, after a ~10 second delay. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons. From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. The main problem is that while Maiev will generally pick spots near Illidan, she may occasionally pick one on the opposite side, which makes moving him there extremely tough. Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. Players finally have the chance to fight the Betrayer upon reaching the Temple Summit, the final section of the Black Temple raid, accessible only after defeating the Illidari Council. The Trading Post Is Restocked for March in Dragonflight! Fire Resistance gear. Illidan takes four tanks: a Warrior or Paladin for the emo elf, two fire resist tanks for the spawned Flames of Azzinoth, and a Warlock tank for the demon phase. After getting this far, only one question remains: are you prepared? Allow the tank time to pickup the boss after the stun wears out and be ready to The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. Illidan jumps high in the air and comes crashing down, dealing 925 to 1075 Fire damage to every player within 10 yards of his original location, and then summoning a 10-yard radius patch of blue flame on the ground, lasting 2 minutes. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. The Inferno Hardened leather gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. want to avoid being hit by Shear, tanks and melee should avoid patches The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. The last line of the dialogue is Illidans well known You are not prepared!, and at this point he will engage with the player closest to him. Tanks will tank with full Shadow Resistance gear, usually a When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. Phase one of Illidan is a fairly straightforward boss fight. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Protection Warriors US Blue Post: Whitemane era cluster locked! cast will kill anyone near you. If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. Since the HP reduction in Patch 3.0.2, it is possible to kill Illidan without him ever switching to demon form (Phase 4). of fire, and anyone debuffed by Parasitic Shadowfiend will run to the Therefore slow DPS when he gets close to 30% in phase 4. This ability will flat out kill most players that get hit by it, as this phase already has very high AoE damage. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. After both It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. Classic Era Servers Now Medium Population! A setup with five groups results in a cross pattern - and unless each group is more than 10 yards away from the center, whenever the center group is hit everybody will take damage. Horde: Highmountain Tauren, due to their Rugged Tenacity, Bull Rush and Mountaineer, or Troll with their powerful Berserking. assigned positions, so make sure to prioritize getting into the correct position Your DPS players should be using flasks, buff food, etc for this fight. Do not use Frost Nova in this case, just nuke the spawns. This guide has been written by Abide, TBC veteran for nearly a decade. WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Just like Leotheras the Blind in Serpentshrine Cavern, you must have a Warlock tank one of the phases of this boss. The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. 60% and you will most likely die to the next autoattack. The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. to save Shield Block for when he begins this cast. This starting damage is not a big deal and will be easy to heal through. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. Race Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. and mind your threat. Nether The traps are there mainly to deal with Illidans only new Phase 5 ability, Enrage which increases his damage by 50% and attack speed by 30% for 20 seconds. Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Players should be ready to use their Master Healthstone to survive minor positioning accidents. Critical Strike This is the beginning of Phase 4. Throughout the fight there are random damage-over-time debuffs being placed A rogue can use sprint and burn all cooldowns to increase damage done when reaching the demon. He will kill any tank attempting to tank him normally in 1 hit. Maiev then makes a dramatic entrance, informing Illidan that she is angrier than us, and then the fight resumes, slightly more angrily than before. Illidan channels a blue beam from his eyes, targeting the ground. While the overall strength of DPS Warriors is reduced from that of Classic WoW, with proper gear and group, a Fury Warrior remains one of the best AoE classes in the game, and arguably the strongest cleave DPS overall. use any instant-cast heals on them. 62 73 38 You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. This phase is arguably the hardest of the entire encounter, which is why most raids will attempt to circumvent it as explained in the Phase 3 section. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. blade. Positioning for Phase 1 is very straightforward. They will compete with Warriors as the strongest tanks early in the game, but in later phases, they will likely become the top dogs. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. Unlike Feral Druids, plate tanks dont have a reason to avoid using a Fire Resistance item in the Head slot, so they can instead use the Flamebane Helm enchanted with Glyph of Fire Warding, which is very efficient. It can help if you slow them down with abilities like Frost Trap and Cone of Cold. If he reaches 30% health, Phase 5 starts. of the fire patches left on the ground. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. And a temporal discombobulator! The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. Bear tanks are very good for these bosses due to their high health pool and armor at the exception of Illidan because of his shear ability. boss. pick the boss up and establish aggro before starting to DPS. a while, so be sure to conserve Mana as much as possible. Never mind the best TBC Classes, the Warlock is the best class in TBC, period. After some short RP, Illidan will become Periodically, the tank has to move to get out of Flame Crash. Make sure your Restoration Shamans are raid healing here. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. This The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. Phases 2 and 4 both have very high raid damage; This phase will be tough on your healers, as the tank & raid damage coming out is massive. Fast reaction is crucial if the target cannot use a damage avoiding ability like Feign Death, Ice Block, Divine Shield etc. 30 badges. sure to keep the tank alive while they drag the boss into the trap, stunning Where your raid would stack up so as to maximize the benefit of raid healing in Phase 1, in Phase 3 you will want everyone to spread out, and be more than 5 yards away from other players. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. Illidans pull is one of the most straightforward pulls in the game. Tanking. WebThis blue mail armor of item level 112 goes in the "Waist" slot. Illidan uses this ability every ~40 seconds. Illidan kneels down and casts The Demon Within, turning him into a Demon. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. Black Temple The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. Probably would only need fire resist aura or totem. Avoid being in front of the boss at all times as the Draw Soul Icy Veins Discord. Agonizing Flames makes Phase 3 slightly different to Phase 1. The main tank picks Illidan up by simply standing closest to him. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. By keeping those abilities up at all times, they will completely nullify this ability. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. Each phase transition is a threat reset, so be sure to keep cooldowns and Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. He cannot deal crushing blows as his Illidan Stormrage If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2.

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